Cacuran, The Mischief
by on
Cacuran, The Mischief
by on

Cacuran, The Mischief
Cacuran, The Mischief

Flying, haste
Cacuran enters the battlefield with three wish counters on it. At the beginning of each endstep,
if the number is greater than five, lose the game.
{t}, remove a wish counter: Exile the top three
cards of your library. You may cast one of them
without paying the cost, then you may cast one
other card until end of turn.

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