Cairn, Unchained at Last
At the beginning of combat on each of your opponents turns, you may
pay {w}{r/g}, if you do, choose a creature that player controls. It
must attack you if able, and must be blocked by Cairn if able.
Cairn gains +0/+X until end of turn, where X is the chosen
creature's power.
Metamagic — {3}: If {r} was spent, Cairn gains +1/+0 and menace; if
{g} was spent, Cairn fights up to one target creature; if {w} was
spent, Cairn gains +0/+1 and vigilance; if {u} was spent, Cairn
gains hexproof. These effec
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