Cairo the Ship Destroyer
Trample. Flying. Hexproof.
Each turn, destroy one of every opponent`s cards.
Draw five cards. Put two of those cards tapped on
the battlefield as a 10/10 creature serpent and the
other three in your hand with trample and haste.
Whenever you draw your fifth card, if it`s a land,
Cairo gets +3/+3.
Card Comments