Caldera Chakram
•Attunement required — see reverse.
+2 to atk, dmg rolls. +1 AC while wielding.
Hit: you either deal an extra 2d6 radiant, or give
2d6 temp HP to one visible ally within 30 feet of the target.
Immolating surge: 1/dawn, when you attack with it
on your turn, you can take an extra action. End of
turn, you take 6d8 fire damage. If this reduces you
to 0 HP, you die and your remains burn to nothing.
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