Call For Reinforcements
by on
Call For Reinforcements
by on

Call For Reinforcements

Roll 1 die and if a unit is rolled, take 1 unit of
that type from the box (not used this game), if a
flag is rolled take a unit of your choice and if
swords is rolled then N/A. Place the unit on a
hex with an unattached general, a vacant
hex adjacent to a general, or on a vacant hex on
your battlefield edge. This unit may battle
but not move this turn. If you don't have an
undeployed unit of the type rolled, instead issue
1 order to a unit of that type in any section.

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