Call For Reinforcements
Roll 1 die and if a unit is rolled, take 1 unit of
that type from the box (not used this game), if a
flag is rolled take a unit of your choice and if
swords is rolled then N/A. Place the unit on a
hex with an unattached general, a vacant
hex adjacent to a general, or on a vacant hex on
your battlefield edge. This unit may battle
but not move this turn. If you don't have an
undeployed unit of the type rolled, instead issue
1 order to a unit of that type in any section.
Card Comments