Captain
At the beginning of combat on your turn,
choose a kind of counter at random that
Captain doesn't have on it from among flying,
first strike, deathtouch, hexproof, lifelink,
menace, reach, trample, vigilance, and +1/+1.
Put a counter of that kind on Captain.
If a source an opponent controls would
deal damage Captainl, prevent 1 of that damage.
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