Captain Canuck
When attacked by creature with stronger power or
toughness, Capt. Canuck gains a +1/+1 adapt
counter; adapt limit of 2.
- if Capt. Canuck gets damage, switch his
power and toughness
•{t}{1}{g/u} pacifism for all your creatures in play;
•{t}{1}{r/w} active permanents removed from play.
•{ut} Capt. Canuck gains Saboteur for 1 turn.
"Sorry..."
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