Captain Marvel
Flying, haste
When Captain Marvel enters the battlefield,
discard your hand, then draw four cards.
{2}{u}: Captain Marvel gains hexproof until end
of turn. Draw a card, then discard two cards.
{2}{r}, Discard a card: Draw two cards at the
beginning of your next upkeep.
Captain Marvel's power is equal to the number
of cards in your hand.
Card Comments