Captain Olimar
+2: Throw - Target Pikmin creature you control may fight target
creature.
-5: Whistle - Gain control of all Pikmin creatures you don't
control until end of turn. Untap those creatures. They gain Haste
until end of turn.
-10: Leadership - All Pikmin creatures you control gain +4/+4 and
Haste until end of turn.
Card Comments