Captivating Crew
by on
Captivating Crew
by on

Captivating Crew

{3}{r}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of
turn. Activate this ability only any time you could cast a sorcery.
"We sail. We plunder. Then we drink."

Love this card?

Support Skinks_and_Such's creations
with a gift of Premium Membership!

Gift

Card Comments