Caraxes, The Blood Wyrm
by on
Caraxes, The Blood Wyrm
by on

Caraxes, The Blood Wyrm

Flying, haste, vigilance

Partner (You can have two commanders as long as both have partner.)

At the beginning of each combat, untap each creature you control. Then, choose first strike, trample, or haste. Creatures you control gain the chosen ability until end of turn.

Love this card?

Support Kaylaloveed's creations
with a gift of Premium Membership!

Gift

Card Comments