Carry a Guild Bond
Reward — +2 Reputation
Choose one fighter from your crew to be the
courier. If, at the end of any round, the courier
is in the enemy's deployment zone, you can
remove them from the battlefield (they do not
count as going Out of Action) and your gang can
claim this Intrigue.
The Guilders need the deeds and bonds of their protect-
-ed trade carried through a dangerous part of the hive.
Card Comments