Castle Panic Tamer
{bold}Proving Trust{/bold}: When you deal the killing blow to a Monster that had 3+ HP, summon your companion in any Archer Ring {bold}Companion{/bold}: You may summon a 5 HP companion. It acts on your turn and can take damage from Monsters and Giant Boulders Move: Move 1 space. Attack: Deal 2 damage to a Monster in its space. The companion takes damage equal to that Monster’s current HP before the attack. May Move and Attack each once/turn. {bold}Feed Pet{/bold} Discard a card that hits the ring your companion is in to heal it 1 HP. {bold}Man’s Best Friend (Once per Campaign){/bold}: Your companion deals damage equal to its current HP to any Monster anywhere. Then remove the companion; it cannot be summoned again. {flavor} “If I fits, I sits.”{/fontsize9}


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