Catch Flame
•Conjure a short ranged burst of flame that
STRIKES Target Opponent, within 1 space, for 2
DAMAGE.
•This ABILITY can INTERRUPT ATTACK
ABILITIES and SPELLS without
HYPERARMOR.
•ABILITIES or SPELLS INTERRUPTED this
way are put on top of their owner's library. When
an Opponent is INTERRUPTED with this SPELL
they lose {1}.
{bull}You have HYPERARMOR during this ABILITY.
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