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Cause Fear
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1
round. Creatures with 6 or more
Hit Dice are immune to this effect.
Cause fear counters and dispels remove fear.
Range:Close (25 ft. + 5 ft./2 levels)
Duration:1d4 rounds or 1 round; see text
Saving Throw:Will partial


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