Cecil Palmer
by on
Cecil Palmer
by on

Cecil Palmer

+2: Place a 1/1 Intern creature token onto the battlefield. Then place a +1/+1 counter on each Scientist creature you control.
-1: Flip a coin. If heads, exile target nonland permanent an opponent controls, and all cards that share a name with it. If tails, gain 1 life.
-10: Exile all permanents target opponent controls. Cards that share a name with exiled cards cannot be cast for the rest of the game.

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