Celestial Warfare
by on
Celestial Warfare
by on

Celestial Warfare
Celestial Warfare

Target attacking or blocking creature you control becomes an Angel, gains flying and its base power
and toughness becomes 4/4 until end of turn. If
it is already an Angel, put two +1/+1 counters on
it instead.
Revenge — Target attacking or blocking creature
you don't control loses all abilities until end of
turn. If you were dealt damage by a source an opponent controls since the end of your previous
turn, seal that creature instead.

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