Celestial Warfare
by on
Celestial Warfare
by on

Celestial Warfare

Target attacking or blocking creature you control becomes an Angel, gains flying and its base power
and toughness becomes 4/4 until end of turn. If
it is already an Angel, put two +1/+1 counters on
it instead.
Revenge — Target attacking or blocking creature
you don't control loses all abilities until end of
turn. If you were dealt damage by a source an opponent controls since the end of your previous
turn, seal that creature instead.

1 Favorites
Love this card?

Support ShelkoDeux's creations
with a gift of Premium Membership!

Gift

Card Comments