Cell, Perfect Evolution
Deathtouch, flying, menace, lifelink, vigilance
Whenever a Cell Jr. token enters the battlefield under your control, you may have Cell, Perfect Form, gain hexproof until end of turn.
{3}: Absorption 3
Whenever a Cell Jr. token enters the battlefield under your control, put a +1/+1 counter on Cell.
{2}: Regenerate Cell and double all counters on Cell, Perfect Form. Activate only if Cell died this turn.


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