Cell, Perfect
+2: Put two 2/2 green Cell Junior creature tokens with flying onto
the battlefield.
0: Until end of turn, Cell, Perfect becomes a 6/6 Mutant Warrior
creature with flying, and indestructible that's still a
planeswalker.
-9: Each player chooses one creature they control, and sacrifices
the rest. Draw a card for each creature sacrificed this way.
Card Comments