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Centurion
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Centurion
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Centurion

Wild Magic: At the beginning of combat on your turn, roll a 6 sided dice. 1-2: Put two +1/+1 counters on Centurion. 3-4: Centurion deals damage to each opponent equal to Centurion’s power. 5-6: Until end of turn Centurion gains “Whenever a creature dies put a +1/+1 counter on Centurion“.

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