Centurion
Wild Magic: At the beginning of combat on your turn, roll a 6 sided dice.
1-2: Put two +1/+1 counters on Centurion.
3-4: Centurion deals damage to each opponent equal to Centurion’s power.
5-6: Until end of turn Centurion gains “Whenever a creature dies put a +1/+1 counter on Centurion“.
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