Cerberus (Left Head)
by on
Cerberus (Left Head)
by on

Cerberus (Left Head)

{0} Intimidate: The human may only take 3
actions each turn.
{7} Mad Bark: Deal 1 damage. If it hits, heal both
other heads 1 damage. (This cannot bring them
back to life.)
{10} Spit Flame: Set aside a card in the human's
discard pile. They cannot use it for the rest of
this fight.
20 Disarming Howl: This turn, the human's
weapons and shields have no effect.

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