Challenge Leadership
by on
Challenge Leadership
by on

Challenge Leadership

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Clash with an opponent. If you win, that creature has trample until end of turn as well. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

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