Chaos Spawn
When this creature enters the battlefield, roll 2 d6 to determine
what abilities it gains. If you roll the same number on both die,
re-roll both dice. 1 is First Strike, 2 is Double Strike, 3 is
Trample, 4 is Hexproof, 5 is Vigilance, 6 is Deathtouch.
{2}:Regenerate Chaos Spawn.
Card Comments