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chara
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chara
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chara

Haste, menace, ward {3} Determination — If Chara would leave the battlefield, you may pay half your life, rounded up, and discard two cards. If you do, cast Chara from your graveyard or exile without paying its mana cost. Whenever another creature dies, Chara gets +1/+0. At the beginning of your upkeep, if Chara’s power is 20 or greater, you win the game.{flavor} Since when were You the one in control? —Chara

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