Seize Ground
•CHARGE forward 4 spaces in any direction
STRIKING all Opponents in your path with your
Shield, dealing Damage equal to your level.
Opponents dealt Damage by this Ability are
Knocked Back with your Charge.
•If an Opponent is slammed into a wall with this
Ability they are dealt additional Damage equal to
half your Strength, rounded up, and are
Staggered until the end of this turn.
•You have and ignore Inertia duri
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