Charge of the Knights
Surge {3}{w}{g} (You may cast this spell for its surge cost if
you or a teammate has cast another spell this turn.)
Support 8 (Put a +1/+1 counter on each of up to eight target
creatures.)
Creatures you control get +2/+2 and gain vigilance until end of
turn. If Charge of the Knights's surge cost was paid, Knight
creatures you control also gain first strike and trample until end
of turn.
Card Comments