Charged Rapier
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Charged Rapier
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Charged Rapier

Damage: 1d8 Piercing + 1d4 Lightning
Modifiers: Melee Attacks +1, Melee Damage +2
Once per rest, as a bonus action, if you move at
least 15 ft. in a line while wielding this Magical
Rapier, you transform into lightning, moving an
additional 20 ft. in the same direction. Creatures
you move through must succeed on a DC 16
Dexterity saving throw or suffer 2d12 lightning
damage. Half damage is suffered on a save. If the
ending space is occupied you appear in the
nearest unoccupied space. Requires

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