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Charged Round
The round has 6 charges. Once loaded into the
users' firearm, any time a charge is used, the
round fires a Magic Missile at the target of choice,
ignoring all obstructions. Once all charges are expelled, the round will disappear from the gun
and reappear in the users' possession.
The round regains 1d4 expended charges daily
at dawn.
"Say hello to my little friend!"


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