Charging Warcrowds
Flash
Haste, Trample
power is equal to the number of {t} signs
among nonland permanents you control(This one
doesn't count.) At the beginning of the
end step, return Charging Warcrowds to
it's owner's hand. If it was dealt damage last turn, it costs {r}
more
to cast next turn. Otherwise, it costs {r} less to cast next turn.
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