Charm Monster
by on
Charm Monster
by on

Charm Monster

V S; 1 Action
A creature you can see within 30 feet must
make a Wisdom saving throw, with advantage
if you are fighting it. If it fails, it is charmed by
you and regards you as a friendly acquaintance
for 1 hour or until you do anything harmful to it.
You can target one additional creature for each
slot level above 5th. The creatures must be
within 30 feet of each other when you target
them.

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