Charm Person
As an action, a target within 30ft must make a
Wisdom saving throw, and does so with
advantage if you or your companions are fighting
it. On failure, it is charmed by you until the spell
ends or until you or your companions harm it.
The charmed creature regards you as a friend.
When the spell ends, the creature knows it was
charmed by you.
When you cast this spell using a spell slot of 2nd level
or higher, you can target one additional creature for
each slot level above 1st.
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