Charm Person
You attempt to charm a humanoid you can see
within range. It must make a Wisdom saving
throw, and does so with advantage if you or your
companions are fighting it.
If it fails the saving throw, it is charmed until
you or your companions do anything harmful
to it. The charmed creature regards you as a
friendly acquaintance. When the spell ends,
the creature knows it was charmed by you.
Target one additional creature for each slot
level above 1st.
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