Charmander
{r}: Charmander gains +1/+0 until end of turn.
Starter (If your commander is a Trainer, you may
have this creature start in your command zone.
You can have no more than one starter.)
The flame that burns at the tip of its tail is an indication of
its emotions. The flame wavers
when Charmander is enjoying itself. If it becomes enraged, the
flame burns fiercely.
Card Comments