Charmeleon
At the start of every turn, give Charmeleon an energy counter
({e}). When it has four energy counters, search your library for a
card called Charizard and put it on the field.
{t}{r}, Flamethrower: Deal 3 damage to target creature.
{t}{r}, Fire Spin: Deal 1 damage to each creature
target opponent controls.
Card Comments