Chemical Fuel Wizardry
by on
Chemical Fuel Wizardry
by on

Chemical Fuel Wizardry

Play this gang tactic at the beginning of the battle before the first roll for Initiative.
For duration of the battle, a friendly vehicle increases its Movement characteristic by 2".
In addition, at the end of each of each of its activations roll a D6; on a roll of 1 the
vehicle loses 1 Hull Point.

Love this card?

Support murrayj's creations
with a gift of Premium Membership!

Gift

Card Comments