Chill Touch
Make a ranged spell attack against a creature.
The target takes 1d8 necrotic damage, and it can't
regain hit points until the start of your next turn.
If you hit an undead target, it has disadvantage
on attack rolls against you until the end of your
next turn.
This spell's damage increases by 1d8 when you
reach 5th level (2d8), 11th level (3d8), and 17th
level (4d8).
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