Chimecho
Flying, absorb 2.
Whenever Chimecho untaps, draw two cards.
If a spell or ability causes Chimecho to get -X/-X
until end of turn, it gets +2/+2 until end of
turn instead. {2}, {t}: Target player's creatures get -X/-X
until
end of turn, where X is half of Chimecho's
toughness rounded down. {w}{w}{w}, {t}: Untap any number of
creatures
you control and remove any number of Auras
and/or counters attached to or on them.
Card Comments