C.I.B.
Equip {1}
Hardpoint 1 (This equipment may only be equipped by creatures
that have the 'hardpoint' keyword)
Equipped creature gets +1/+0 and has double strike
{1}: Equipped creature gets +1/+0, at the end of it's controller's
turn or the start of it's controller's next turn flip a coin. If
you lose the flip, destroy equipped creature and any attached
equipment.
Card Comments