civilian causalities
by on
civilian causalities
by on

civilian causalities

+2: create 5 1/1's with haste that phase out at the end of your turn.
-3: create an "displacement" emblem that gives all creatures with the ability to phase out deathtouch and +2/+0
-10: Destroy all creatures on the battlefield. For each creature destroyed this way place a 2/2 creature with haste on the battlefield. apply phasing

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