Clankstrider Nomads
As long as you don't control a Vehicle, Vehicle
spells you control cost {2} less to cast.
For each vehicle you control, when it becomes
crewed for the first time each turn, choose one —
•It gains reach and gets +0/+1 until end of turn
•It can't be blocked by creatures with power 1 or
less and gets +1/+0 until end of turn.
Secrets passed from a mechanical age keep the
rusty striders and the nomads' culture alive.
Card Comments