Clarisse McClellan
by on
Clarisse McClellan
by on

Clarisse McClellan

+2: Choose hexproof, flying, or first strike. Creatures you control gain that ability until end of turn.
0: Draw a card. Creatures your opponents control lose hexproof and indestructible until your next turn.
-4: Gain control of target creature an opponent controls. It gains haste and hexproof until end of turn.

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