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Cleric
Far sight - At the beginning of your turn,
you may look at the top card of your deck.
You may choose to put it on the bottom of your
deck.
Healing {2} - Once per turn, heal target friendly creature
for 2 health.
Invisibility {5} - Once per game, make Cleric untargetable
by enemy spells or abilities until the end of your opponent's next turn.


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