Clestina, Enchantress
As an additional cost to cast Clestina, you may exile four
noncreature, nonland cards from your graveyard. If you do,
Enchantments you control have Hexproof until Clestina leaves the
battlefield.
Whenever an enchanted creature you control would be destroyed, you
may return attached enchantments to their owner's hand. If you do
not, exile those enchantments instead, and regenerate that
creature.
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