Clever Baby
by on
Clever Baby
by on

Clever Baby

Upon entering the battlefield, put 3 -1/-1
counters and 10 logic counters on Clever Baby.
{t}: Roll a D6, remove logic counters equal to the result.
{t}{e}: Change all physical creatures to magical
creatures and all physical abilities are considered
spells. Only use this ability when you have no
logic counters on Clever Baby.

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