Clock's Will
by on
Clock's Will
by on

Clock's Will
Clock's Will

Clock's Will costs {3} more to cast if it's the first time you've cast it this game.
Take two extra turns after this one.
Erupt (You may cast this spell from your graveyard. If you do, change its text by replacing all instances of numbers to "1". Then exile it.)

Love this card?

Support AboveAndAbout's creations
with a gift of Premium Membership!

Gift

Card Comments