Cloud of Seasickness
by on
Cloud of Seasickness
by on

Cloud of Seasickness

Standard Action | V, S, M | Close
1 Round/level | Fortitude negates | No

Living creatures in the cloud become sickened. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each sickened character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn. This is a poison effect.

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