CLOYING QUAGMIRE
Halve the target’s Move characteristic until the start
of your next turn. If the target’s Save characteristic
is 3+ or better, subtract 1 from run rolls and charge
rolls for that unit until the start of your next turn.
The sorcerer thrusts their hands into the soil,
causing the ground beneath their enemies to putrefy
into a sucking, grasping quagmire.
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