Club
Concussive (2 STR) - If you roll 4 below the target's AC, or roll a 1 on an attack check, the target is knocked unconscious. This only functions from a blow to the head, neck, or chest.
Parry (3 PRS) - While wielding a baton and facing your opponent, your AC decreases by 1
Martial Doubling (5 PRS) - While duel wielding this weapon, you deal 3 structural damage instead of 2
A baton. All club type items use this item's abilities


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