Coldsnap +1
1d4 cold damage with each hit.
3 charges that are replenished on long rest.
When you hit a creature you can expend a charge to inflict a biting
chill, causing the creature to make a DC16 Constitution
saving throw. On a failure, its speed
becomes 0 until the start of your next turn.
On a success, its speed is halved instead.
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