Colonel Sanders
Trample, Growth 2 (At the beginning of your
upkeep, put two +1/+1 counters on this creature.)
Colonel Sanders enters the battlefield with {x} +1/+1 counters on
it. If {x} is less than 5,
Colonel Sanders can't attack or activate abilities.
Remove a +1/+1 counter: Deal damage to target
creature or player equal to Colonel Sanders'
power.
Card Comments