Colonel Sanders
by on
Colonel Sanders
by on

Colonel Sanders

Trample, Growth 2 (At the beginning of your
upkeep, put two +1/+1 counters on this creature.)

Colonel Sanders enters the battlefield with {x} +1/+1 counters on it. If {x} is less than 5,
Colonel Sanders can't attack or activate abilities.
Remove a +1/+1 counter: Deal damage to target
creature or player equal to Colonel Sanders'
power.

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